![]() Per the same policy page, revenue sharing obligations cover not just integrated ad revenue, but also premium sales, subscription fees, in-app purchases, and other “independent revenue” apparently as determined by Buildbox/AppOnboard. In the free tier, users owe 70% of revenue above just a $5 threshold. ![]() For the higher tiers, lower percentages are collected after higher thresholds are reached–that’s 30% after $50 for Plus users, 10% after $2,500 for Pro. On this third separate page, Buildbox acknowledges the “Default” revenue share is 70% to Buildbox, 30% to the user. Since this has literally no meaning, users can hunt down a “rev share” details link in the collapsed FAQs. It stands out that where other tiers list a revenue share percentage and a share threshold dollar amount, the free tier lists “Default” in both fields. Indeed, the tiers for what they now call Buildbox Classic and Buildbox 3 both include a free option. In a whirlwind of celebratory announcements on the Buildbox blog, Zweig mentions that all users will soon have the option to use Buildbox for free as part of the company’s new pricing tiers. “Default” means 70% to Buildbox after $5 threshold A full interview write-up is coming soon. Update 7/21/21: CodeWritePlay interviewed Buildbox CEO, Jonathan Zweig, and SVP Design, Doug Manson, for the GameDev Breakdown podcast. ![]() Update 5/23/21: Per Buildbox CEO, Jonathan Zweig’s invitation, check out our 5 open questions for Buildbox. Here are the changes, Zweig’s comments, and a theory about what might be coming next. ![]() “Buildbox is not an engine and we don’t compete with game engines.” Jonathan Zweig, CEO, Buildboxīuildbox CEO Jonathan Zweig took to Twitter Tuesday to defend changes to the company’s pricing structure and, apparently, reject Buildbox’s own brand messaging in a series of Tweets that raised many unanswered questions. ![]()
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