![]() Even if gamers aren't converted into labor rights advocates by the GTA VI leaks, seeing the rough footage will hopefully make them more understanding of the lengthy development time and occasional delays that are part of the process. Seeing how games like GTA could cause some players to take a more active interest in labor rights for developers at companies like Rockstar, whose developers worked "100-hour weeks" to finish Red Dead Redemption 2. Multiple examples of what games look like early in the development cycle, from an action game like Remedy's Control to FMV horror game Immortality, were shown in all their half-finished glory. While there's a Twitter slam dunk contest element to refuting a statement that bold and wrong, there's also an educational component to it. In response to a particularly unfortunate tweet that asserted that graphics are the first thing finished in a video game, multiple developers shared early footage of their games. While exposing the way the sausage is made can be as gruesome as that old adage implies, it can be beneficial for appreciating the end product. ![]() ![]() Because developers like Rockstar don't reveal games like GTA VI until they have polished footage, gamers can be forgiven for assuming the process of making AAA games is like magic instead of the result of years of hard work. A potential positive consequence of GTA VI's bad first impression is that it could give gamers a more realistic view of game development. ![]()
0 Comments
Leave a Reply. |